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Planet coaster pc
Planet coaster pc












planet coaster pc

Nothing I make can compete, but I still design my own coasters. There’s already a huge variety, so if you want Hogwarts or a Millennium Falcon, you can find them. To make up for that you can copy blueprints from other players on the Steam Workshop. More significantly, there are fewer rides than in RollerCoaster Tycoon 3, even before its expansions.

planet coaster pc

Guests have better AI here, sticking together in family groups, though during their rush to get on rides they clip through each other creating monsters of jumbled faces and limbs. Planet Coaster feels so similar to RollerCoaster Tycoon 3 it's impossible not to compare. It takes the edge off, leaving me sitting there like Mr Bean yawning as everyone else screams. In Planet Coaster the rides are quieter, and instead of wind I mostly hear other passengers babbling away like Sims. I still remember the kerchunking anticipation in RCT 3 as a lift chain pulled me up to a summit, and the howling windrush of the fall. In Planet Coaster the rides are quieter, and instead of wind I mostly hear other passengers babbling away like Sims.Īctually riding the coasters doesn’t offer the same rush as it did in RollerCoaster Tycoon 3’s evocative first-person mode. Customers complain about queues endlessly, even after I hire entertainers like a cow who bounces on her udders repeating, “Boing!” There's nothing fun about fiddling with pavement this much, though presumably it's necessary to keep the AI from getting confused. More than once I've designed a coaster only to realise the fiddly queue won't connect and I need to go back and edit the original path again.














Planet coaster pc